approximation ratio
Learning-Augmented Algorithms for k-median via Online Learning
The field of learning-augmented algorithms seeks to use ML techniques on past instances of a problem to inform an algorithm designed for a future instance. In this paper, we introduce a novel model for learning-augmented algorithms inspired by online learning. In this model, we are given a sequence of instances of a problem and the goal of the learning-augmented algorithm is to use prior instances to propose a solution to a future instance of the problem. The performance of the algorithm is measured by its average performance across all the instances, where the performance on a single instance is the ratio between the cost of the algorithm's solution and that of an optimal solution for that instance. We apply this framework to the classic k-median clustering problem, and give an efficient learning algorithm that can approximately match the average performance of the best fixed k-median solution in hindsight across all the instances. We also experimentally evaluate our algorithm and show that its empirical performance is close to optimal, and also that it automatically adapts the solution to a dynamically changing sequence.
ABeyond-Worst-Case Analysis of Greedy k-means + +
Greedy k-means++ is a generalization of k-means++ where, in each iteration, a new seed is greedily chosen among multiple โ 2points sampled, as opposed to a single seed being sampled in k-means++. While empirical studies consistently show the superior performance of greedy k-means++, making it a preferred method in practice, a discrepancy exists between theory and practice. No theoretical justification currently explains this improved performance. Indeed, the prevailing theory suggests that greedy k-means++ exhibits worse performance than k-means++ in worst-case scenarios. This paper presents an analysis demonstrating the outperformance of the greedy algorithm compared to k-means++ for a natural class of well-separated instances with exponentially decaying distributions, such as Gaussian, specifically when โ = lnk +ฮ(1), a common parameter setting in practical applications.
Worst-case Performance of Popular Approximate Nearest Neighbor Search Implementations: Guarantees and Limitations
Graph-based approaches to nearest neighbor search are popular and powerful tools for handling large datasets in practice, but they have limited theoretical guarantees. We study the worst-case performance of recent graph-based approximate nearest neighbor search algorithms, such as HNSW, NSG and DiskANN. For DiskANN, we show that its "slow preprocessing" version provably supports approximate nearest neighbor search query with constant approximation ratio and poly-logarithmic query time, on data sets with bounded "intrinsic" dimension. For the other data structure variants studied, including DiskANN with "fast preprocessing", HNSW and NSG, we present a family of instances on which the empirical query time required to achieve a "reasonable" accuracy is linear in instance size. For example, for DiskANN, we show that the query procedure can take at least 0.1n steps on instances of size nbefore it encounters any of the 5nearest neighbors of the query.
Triple Eagle: Simple, Fast and Practical Budget-Feasible Mechanisms
We revisit the classical problem of designing Budget-Feasible Mechanisms (BFMs) for submodular valuation functions, which has been extensively studied since the seminal paper of Singer [FOCS'10] due to its wide applications in crowdsourcing and social marketing. We propose TripleEagle, a novel algorithmic framework for designing BFMs, based on which we present several simple yet effective BFMs that achieve better approximation ratios than the state-of-the-art work for both monotone and non-monotone submodular valuation functions. Moreover, our BFMs are the first in the literature to achieve linear complexities while ensuring obvious strategyproofness, making them more practical than the previous BFMs. We conduct extensive experiments to evaluate the empirical performance of our BFMs, and the experimental results strongly demonstrate the efficiency and effectiveness of our approach.
Discretely beyond 1/e : Guided Combinatorial Algortihms for Submodular Maximization
For constrained, not necessarily monotone submodular maximization, all known approximation algorithms with ratio greater than $1/e$ require continuous ideas, such as queries to the multilinear extension of a submodular function and its gradient, which are typically expensive to simulate with the original set function. For combinatorial algorithms, the best known approximation ratios for both size and matroid constraint are obtained by a simple randomized greedy algorithm of Buchbinder et al. [9]: $1/e \approx 0.367$ for size constraint and $0.281$ for the matroid constraint in $\mathcal O (kn)$ queries, where $k$ is the rank of the matroid. In this work, we develop the first combinatorial algorithms to break the $1/e$ barrier: we obtain approximation ratio of $0.385$ in $\mathcal O (kn)$ queries to the submodular set function for size constraint, and $0.305$ for a general matroid constraint. These are achieved by guiding the randomized greedy algorithm with a fast local search algorithm. Further, we develop deterministic versions of these algorithms, maintaining the same ratio and asymptotic time complexity. Finally, we develop a deterministic, nearly linear time algorithm with ratio $0.377$.